Joshua Steward

Game Development. Programming. Web Design.

About Me

Hi! I’m Josh, a game programmer and designer from Camarillo, California. I’ve been making games since my senior year in high school; I found excuses to make games in just about every other Computer Science class I took in college, and have been making them on and off teams as a hobby ever since.

Here you can browse some of the projects I’ve had the opportunity to contribute to, and some of the personal projects I’ve worked on as well. I’m addicted to learning new things and challenging myself, along with bringing new and creative ideas to life. I’ve always been curious about the technical side of game design, and that curiosity has led me to many of the games here, as well as others I’d rather not mention; it’s definitely been a learning experience!

I also dabble in web design from time to time. If you have any questions at all, feel free to contact me.

Projects

Take a peek at what I've worked on!

One More Night

Multiplayer PC Survival Game

February 2020-August 2020

Survival based, top down multiplayer zombie

shooter, by Big Red Planet.

Role: Technical Designer, Level Designer

-Refactored and designed animation system

-Designed two additional levels for One More Night

Bonkers

Multiplayer PC Puzzle Game

August 2020 - Current

Objective based 2D puzzle game. Up to 4 players online can “bonk” the environment tiles around, killing enemies, triggering various mechanics, and reshaping the level.

Role: Technical Designer, Level Designer

-Implementing all systems and mechanics in the game.

Mobile Device Shark Game

July 2019 - May 2020

Mobile shark game. Imagine angry birds style

dragging and vector based slingshot

movement.

Role: Lead Technical Designer, Level Designer

-Designed and programmed all systems in the

game.

Pandamoonium(GGJ21)

January 2021

 

Global Game Jam 2021 Submission. Use a

magnesis ray gun to catch moon cows that

are running amuck amid a low gravity

environment, and who can aimlessly wander into

portals that lead off world.

Role: Technical Designer, Level Designer

-Designed and programmed the magnesis ray gun

mechanics, AI mechanics, and all UI

components.

Ammo Tracker

Artillery Ammo Tracking Application

January 2019-AugUST 2020

 

Mobile, field artillery ammo tracking application to

be used in a Fire Direction Center.

Role: Technical Designer.

-Implemented all systems and mechanics.

Feel free to send me a message or call; I'll respond as quickly as I can!