Projects
Take a peek at what I've worked on!
One More Night
Multiplayer PC Survival Game
February 2020-August 2020
Survival based, top down multiplayer zombie
shooter, by Big Red Planet.
Role: Technical Designer, Level Designer
-Refactored and designed animation system
-Designed two additional levels for One More Night
Bonkers
Multiplayer PC Puzzle Game
August 2020 - Current
Objective based 2D puzzle game. Up to 4 players online can “bonk” the environment tiles around, killing enemies, triggering various mechanics, and reshaping the level.
Role: Technical Designer, Level Designer
-Implementing all systems and mechanics in the game.
Mobile Device Shark Game
July 2019 - May 2020
Mobile shark game. Imagine angry birds style
dragging and vector based slingshot
movement.
Role: Lead Technical Designer, Level Designer
-Designed and programmed all systems in the
game.
Pandamoonium(GGJ21)
January 2021
Global Game Jam 2021 Submission. Use a
magnesis ray gun to catch moon cows that
are running amuck amid a low gravity
environment, and who can aimlessly wander into
portals that lead off world.
Role: Technical Designer, Level Designer
-Designed and programmed the magnesis ray gun
mechanics, AI mechanics, and all UI
components.
Ammo Tracker
Artillery Ammo Tracking Application
January 2019-AugUST 2020
Mobile, field artillery ammo tracking application to
be used in a Fire Direction Center.
Role: Technical Designer.
-Implemented all systems and mechanics.